

What’s more, the red-eyed versions of enemies that were tougher and guarded special items are back. It felt incredibly unbalanced, which is disappointing in a game that always felt fair, even when it was at its toughest. At one point, in the final wing, I had to flee an area because I was surrounded by at least half a dozen creatures, one of which was tanklike in stature and one that could teleport and deal huge amounts of damage with each attack. While it does introduce different, tougher creatures as you go, a lot of the time the extra difficulty comes from the DLC throwing several enemies at you in one go. As you progress through each wing, the difficulty increases but not in a rewarding way. It would have been nicer to see truly new enemies, with different movements and attacks that would offer more of a challenge from each duel.ĭuels would be far more appreciated, if I’m honest. This will help you to quickly learn their attack patterns, though it doesn’t exactly excuse their rather uninspired design. There are new enemies patrolling the Void, though they are loosely based on existing creatures from the main game. The Flame Hollow moves platforms, while the Storm Hollow creates updrafts to reach higher levels or to glide over large chasms, though I’ll leave you to discover what the other two Hollows do for yourself. You will simply be locked out of the next wing until you’ve found the relevant Hollow needed for its puzzles. This means that you can’t actually see all of the DLC until you have unlocked all four Hollows in the main story. Each “wing” of the Void offers its own puzzles that largely use the Hollow associated with it, involving moving platforms and finding the correct sequence in order to unlock the way forward. The third game didn’t leave much room for them as it was more about the Soulslike risk/reward exploration and combat, and although the puzzles here aren’t too taxing, it’s still nice to have them back. Her name is Fury, after all.įirst off, it’s nice to see a few puzzles returning to Darksiders. She’s not happy about it, but Fury’s never happy. This time, the demon merchant Vulgrim has been exiled from the Void by an invading entity, and strikes a deal with Fury to turf out this new enemy in exchange for great rewards. They were used to travel quickly between locations, with magical stepping stones allowing War to move freely through the Void (conveniently disguising load times, rather than using loading screens). This second DLC however, Keepers of the Void, sees players returning to the Serpent Holes first seen in the original game. While I did enjoy the rewarding combat, I was always more interested in the exploration, lore and storytelling, so naturally The Crucible didn’t appeal to me. I didn’t bother playing the first DLC because it only added the wave-based arena of The Crucible, which was initially introduced in Darksiders II.

That said, for a game that has so much story to tell, its DLC hasn’t exactly done anything to add to it.
DARKSIDERS 3 MAX LEVEL SERIES
A series renowned for changing with each iteration, bringing that Soulslike style to the third adventure made for a challenging, yet rewarding, experience.
